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Posted by : Unknown Wednesday, December 5


Need for Speed: The Run is a racing video game, the 18th title in the long-running Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.

The game is described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".

Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings. The Run was in production for three years even though previous Black Box titles had much shorter development periods.



In The Run, players are participating in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver and many other locations, making it the first title in the series to use real locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds." There are over 300 kilometres (190 mi) of track, three times more than Hot Pursuit, making it the biggest Need For Speed game.

The Run is powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around a gripping storyline." Additionally, Need for Speed Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed, is also back as it continues to track career progression and compare game stats.

The game features quick time events, with the player for the first time in Need for Speed history, exiting their car and traveling on foot. These events won't always be about harsh success or failure states. In some sections there are branching outcomes, so if the player mangles a certain button press, they'll get another chance to pull through.

A new feature also appears in the Run, Gas stations. Gas stations enable the player to change their vehicle during a race to any other vehicle on the same tier as theirs. The player can choose a body kit and new paint colors for their vehicle if it is available. Some vehicles, like Signature Edition or NFS The Run vehicles, cannot have a different paint or body kit installed. For example, a driver may drive their Camaro ZL1, a Tier 4 car, into a gas station and trade it for a NFS The Run edition Shelby GT500, another Tier 4 car. However, driving one's vehicle into a gas station causes the player to slow down to 50 mph upon exiting the gas station, and causes the player to fall behind by about ten seconds.Also if the player have had an opponent behind him, his opponent would take his place.

The driving model of the game is described as "sit somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but neither as simulator-styled as Shift. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics, described as "each car presents a different driving challenge for the player." Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra. The damage system is similar to that seen in Hot Pursuit.[15] The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance.

An XP (Experience points) system is used for unlocking cars and events in multiplayer and Challenge Series races. The game also feature a Rewind option to allows the player to restart an event to their last checkpoint if they wreck their vehicle or rewind their vehicle from a collision or missed opportunity. Rewinds are only available in limited quantities as their amount dependent on the difficulty level that the player has selected; Easy have 10 Rewinds, Normal have 5 Rewinds, Hard have 3 Rewinds and Extreme have 1 Rewind as well as the most difficult AI opponents.



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